Must be a player name, a target selector or a UUID. Must be master, music, record, weather, block, hostile, neutral, player, ambient, or voice.īE: player: target: CommandSelector Specifies the sound's target. JE: Specifies the music category and options the sound falls under. File names are not used by this command it strictly uses the events defined in sounds.json (which may not even be similar to the original file names and paths), and thus a resource pack adding new sound files must define events for them (this is not necessary when replacing old sounds already defined in events). Resource packs may add their own events to sounds.json the command successfully plays these. For example, the sound event plays one of several pig sounds at random, because the event has multiple sounds associated with it. A sound event may be affiliated with multiple sounds, and the sound that is actually produced is chosen at random from them, modified by their "weight", just as the game normally would. Can be a sound event defined in sounds.json (for example, ). In Java Edition, must be a resource location. Can be a sound event defined in sound_definitions.json (for example, ). In Bedrock Edition, it must be either a single word (no spaces) or a quoted string. Nether ambience is divided into three groups: "Loop", "Loop Additions", and "Mood", all of which play independently of each other while the player is in the Nether.Playsound Arguments īE: sound: string: basic_string Specifies the sound to play. There are 126 different nether ambience sounds in total. Nether ambience plays while the player is in the Nether. Plays uncommonly while player is underwaterĪ.ultra_rare Plays commonly while player is underwater
![minecraft sound effects minecraft sound effects](https://i.ytimg.com/vi/ICThDrUhe5A/maxresdefault.jpg)
Plays in never-ending loop for as long as player is underwater
MINECRAFT SOUND EFFECTS CODE
Their names are derived from their in-game code names. Note that Rare Loop Addition's and Ultra Rare Loop Addition's rarity is exaggerated in their name. Metallic banging/Possibly a minecart tumbling down a tunnelĪn iron door slamming shut followed by a bell ringing with dark ambient whooshing sounds in the background.Ī minecart tumbling downhill/Something banging on wood with keysĪn echoing unorganized piano-like chord layered with a snarling noise This audio file resembles the image of a Creeper face if put into a spectrogram There are 19 different cave ambience sounds in total.Ī subway train racing at a very high speed The code name for cave ambience is ambient.cave. See playsound for more info.Ĭave ambience (also known as cave sounds, or eerie noises according to the subtitles) are sounds that occasionally play when the player is underground or in a dark area, based on the mood algorithm.Ĭave ambience sounds can play in all biomes except the Nether biomes, as long as there is a cave or a dark enough area present. Note that the player needs to put into the command more variables than just the name of the sounds.
![minecraft sound effects minecraft sound effects](https://i.ebayimg.com/images/g/5HQAAOSwsddefYzq/s-l640.jpg)
All ambiences' code names start with ambient. However, this also affects the sounds of firework rockets and such.Īll ambience can be played using the / playsound minecraft: command. The volume of ambient sounds can be changed individually through "Music & Sounds" in the Options menu by changing the "Ambient/Environment" bar.
![minecraft sound effects minecraft sound effects](http://i1.ytimg.com/vi/hOzxMCtu6yI/maxresdefault.jpg)
Currently, there are "cave", "underwater" and "Nether" ambiences. Currently, there are 167 different ambience sounds.Īmbience is divided into groups of ambience sounds that play under same condition/s. They were created by C418 and Samuel Åberg. For the ambient-genre music that plays in-game, see Music.Īmbience (also called ambience sounds or ambient sounds) are sounds that can be heard in specific conditions. For the sound produced by flowing water called "water ambience", see Water § Sounds. This article is about the sounds that play semi-randomly in the background of gameplay.